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M.S. - Instructional Design & Learning Technology

Instructional Design Degree Online - Instructional Design Masters Degree Program OverviewProgram DetailsWhy Choose Franklin
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Instructional Design & Learning Technology - Master of Science Degree

32 Semester Hours

Core Courses (32 hours)

  • IDPT 600 - PRINCIPLES OF LEARNING THEORY (4)

    IDPT 600

    PRINCIPLES OF LEARNING THEORY

    Course Description

    In this gateway course, students will begin the process of understanding what it means to be a graduate student at Franklin University. This includes tangibles such as scholarly research and academic writing, as well as intangibles such as critical thinking and attitude. Students will employ various strategies as they develop a thorough understanding of selected learning theories and philosophies. They will then apply these theories and strategies to create a learning event.
  • IDPT 610 - PRINCIPLES OF INSTRUCTIONAL DESIGN (4)

    IDPT 610

    PRINCIPLES OF INSTRUCTIONAL DESIGN

    Course Description

    In this course, students will study instructional systems theory, systematic approaches to instructional design, and the contemporary practice of instructional design in a variety of settings, including business, industry, government, and classroom education.
  • IDPT 620 - PRINCIPLES OF HUMAN PERFORMANCE TECHNOLOGY (4)

    IDPT 620

    PRINCIPLES OF HUMAN PERFORMANCE TECHNOLOGY

    Course Description

    In this course, students will learn a framework for understanding human performance by working with scenarios and case studies to analyze performance problems, determine the level and type of intervention required, and make recommendations for a suite of solutions that will achieve the desired impacts.
  • IDPT 640 - ENHANCING LEARNING WITH TECHNOLOGY (4)

    IDPT 640

    ENHANCING LEARNING WITH TECHNOLOGY

    Course Description

    In this course, students will apply design principles to create a learning event that includes the use of new and emerging technologies. Students will research collaboration and networking tools for their use and value in learning environments. Delivery platforms and software will also be explored for their impact on instructional strategies. Projects completed in the course will become part of the student's portfolio.
  • IDPT 645 - LEARNING MANAGEMENT SYSTEMS (4)

    IDPT 645

    LEARNING MANAGEMENT SYSTEMS

    Course Description

    In this course, students will study the practices employed to manage and deliver instructional content in an online environment. Students will interact with a functional Learning Management System (LMS) to manage the design, development, delivery, and evaluation of reusable learning content.
  • IDPT 650 - EVALUATION (4)

    IDPT 650

    EVALUATION

    Course Description

    This course presents fundamental principles and practices for evaluating courses and programs, with a focus on formative and summative evaluation and criterion-referenced testing. Students will explore evaluation models and theories, create a learner satisfaction survey, create criterion-referenced tests, create grading rubrics, and work with a data set to interpret data and make recommendations to improve a course or unit of instruction. Projects completed in the course will become part of the student's portfolio.
  • IDPT 660 - ADVANCED INSTRUCTIONAL DESIGN & PERFORMANCE TECHNOLOGY (4)

    IDPT 660

    ADVANCED INSTRUCTIONAL DESIGN & PERFORMANCE TECHNOLOGY

    Course Description

    In this course, students will work in small teams to solve instructional or performance problems of substantial scope and complexity. Students will apply design theory and research as they make decisions to resolve systematically identified problems. This course will require the application of project management skills, analysis, design, development, implementation, and evaluation learned throughout the preceding courses. Projects completed in this course will become part of the student's portfolio.
  • IDPT 670 - CAPSTONE (4)

    IDPT 670

    CAPSTONE

    Course Description

    The Capstone experience provides students with the opportunity to receive academic credit for experience in an authentic work environment, which may be either external or internal to the University depending on the student's preference. The Capstone involves a partnership among the student, the faculty member, and an approved project sponsor. The faculty member and the project sponsor will evaluate project deliverables according to the achievement of milestones and the submission of materials identified in a Learning Contract. The Learning Contract must specify a relatively comprehensive experience that can be completed within the time frame of the 12-week course. Projects completed in the course will become part of the student's portfolio.

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