Major Area Course Descriptions
COMP
101
-
PROBLEM SOLVING WITH COMPUTING
Using Python as the teaching language, this 2-credit, 12-week course will stress the fundamental concepts and techniques of programming to solve problems in a wide range of applications. It is designed for students with no prior programming education or experience and is especially intended for students who intend to subsequently take COMP 111 or ITEC 136. The course is also an option for students who are simply curious about how software is developed and would like to learn to write their own short programs.
COMP
281
-
DATABASE MANAGEMENT SYSTEMS
This course covers fundamental concepts necessary for the design, use, implementation and administration of database systems. The course will stress the fundamentals of database modeling and design, the languages and facilities provided by database management systems, and some techniques for implementing and administering database systems.
COMP
325
-
HUMAN COMPUTER INTERACTION
This course covers a broad range of important topics within human computer interaction (HCI) and its implications for the design of interactive systems. By understanding the user?s viewpoint and technology?s effect on people, we can better plan for the selection, design, implementation, and use of technology so that the effects are positive rather than negative. The focus is on the design of interactive systems and human-computer interfaces. The course will cover the current literature and the knowns and unknowns about HCI and design. The design process is centered on the user and is based on a multidisciplinary approach through a synthesis of computer science, cognitive science, and psychology. HCI designers also use analytical and empirical techniques to assess, predict, and evaluate whether a design meets user requirements.
GRPH
210
-
FUNDAMENTALS OF GRAPHIC DESIGN
In this course students will explore the fundamental principles and creative process of graphic design. An emphasis is placed on visual problem solving skills and the creative and aesthetic aspects of traditional graphic design. The course also explores the implications of traditional graphic design in a digital format. NOTE: This is a technology course, in a technology program, and it requires the purchase of software that may be used in subsequent courses as well as being suitable for commercial work beyond completion of degree studies. For specific software requirements, consult the course syllabus.
GRPH
310
-
ADVANCED GRAPHIC DESIGN
In this course students will apply the fundamentals covered in Fundamentals of Graphic Design (DCOM/GRPH 210). A strong focus is placed on preparing students to effectively communicate ideas and information to business and consumer audiences through graphic design. Students will learn to apply these principles using traditional methods supported by computer technology.
ITEC
136
-
PRINCIPLES OF PROGRAMMING
This course covers fundamental programming principles for individuals with at least some programming background. Major themes are structured programming, problem solving, algorithm design, top-down stepwise refinement, and software lifecycle. Topics will include testing, data types, operators, repetition and selection control structures, functions, arrays, and objects. Students will design, code, test, debug, and document programs in a relevant programming language.
MIS
310
-
INFO SYSTEMS ARCHITECTURE & TECHNOLOGY
This course provides a conceptual survey of general systems theory followed by a conceptual and technological survey of the structure of distributed information systems architectures, operating systems, network operating systems, peripheral technology and user interfaces. Interoperability between these architectural components will be explored and current technology and trends in each architectural element will be reviewed. This course will de-emphasize, although not ignore, mainframe architectures in favor of information architectures more applicable to client/server computing. The various interacting categories of client/server computing as well as the benefits and implications of such a system will be fully explored.
MIS
320
-
TECHNICAL COMMUNICATION
This course will prepare students for the bi-directional technical communication demands specific to computer and information systems. Topics include technical research methods and approaches, critical analysis of technical documents, synthesis of data, information and knowledge gained through research and critical analysis, creation of accurate technical documents, and effective delivery of technical material via oral presentations supported by visual media.
MKTG
300
-
MARKETING
A general course in marketing theory and methods. Among topics discussed are the importance of marketing, the interrelationship of the different phases of marketing, the differences between the marketing of goods and services, wholesaling, retailing, pricing strategies, analysis of markets, and distribution.
WEBD
101
-
INTRODUCTION TO WEB PAGE CONSTRUCTION
This course covers the fundamental concepts necessary for the construction of web pages using the basic building blocks of Hypertext Markup Language (HTML) and Cascading Style Sheets (css). HTML and XHTML are covered in detail for building web pages using a web page development environment. The use of styling using css is introduced.
WEBD
117
-
GRAPHIC EDITING SOFTWARE
This course provides students with advanced instruction in graphic editing software. Projects will use tools, layers and filters to edit and create digital images for use in design. Note: Students without access to Franklin University's computer laboratories will be required to obtain software at the student's expense.
WEBD
234
-
WEB DESIGN AND IMPLEMENTATION
This course presents introductions to many of the basic concepts, issues and techniques related to designing, developing and deploying websites. During the course, students will learn about Web design, HTML, XHTML, basic JavaScript, Dynamic HTML, and Cascading Style Sheets (CSS). Students will learn how to create sites both manually and through the use of website development software. Note: This is a technology course in a technology program, and it requires the purchase of software that may be used in subsequent courses as well as being suitable for commercial work beyond completion of degree studies. For specific software requirements, consult the course syllabus.
WEBD
236
-
WEB INFORMATION SYSTEMS PROGRAMMING
This course builds web applications by employing server-side scripts that query relational databases. The student learns and reflects on two- and three-tier software architectures, separation of responsibility, model-view-controller pattern, basic security, and web frameworks. The student will design, code, test, debug, and document programs using a server-based scripting language. Note: This is a technology course in a technology program, and it requires the purchase of software that may be used in subsequent courses as well as being suitable for commercial work beyond completion of degree studies. For specific software requirements, consult the course syllabus.
WEBD
334
-
WEB ANIMATION TECHNIQUES
This course covers the basics of designing and creating 2 and 2 1/2 dimension animations on websites using industry standard commercial software tools. Appropriate uses of animation are taught as part of the total Web design solution. Some topics covered include character design, creation and motion, tweening, effects and storyboarding. NOTE: This is a technology course, in a technology program, and it requires the purchase of software that may be used in subsequent courses as well as being suitable for commercial work beyond completion of degree studies. For specific software requirements, consult the course syllabus.
WEBD
434
-
WEB APPLICATION DEVELOPMENT
This course brings together all of the elements of website design, graphics, animation, and data storage in the construction of fully functional commercial website applications. The use of industry standard software products and end to end construction will be emphasized. NOTE: This is a technology course, in a technology program, and it requires the purchase of software that may be used in subsequent courses as well as being suitable for commercial work beyond completion of degree studies. For specific software requirements, consult the course syllabus.
WEBD
495
-
WEB DEVELOPMENT CAPSTONE
The intent of this course is to provide a capstone experience that integrates the material contained in required courses of the Web Development major. It also provides an opportunity for students to recognize and evaluate the interrelationship of their general education courses with the courses taken for their Web Development major. The major areas of the program are reviewed and assessed via standardized exams. The Capstone will include discussion about professional and ethical issues related to the discipline of Web Development. In addition, the historical development of technology related to the Internet and eCommerce is explored.