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B.S. Interactive Media Design

Design your professional path with an interactive media degree

Whoever said you can't make a career out of gaming was wrong. Proof in point? Graduates of Franklin’s B.S. Interactive Media Design (IMD) degree program. From gaming to mobile apps to websites, our IMD bachelor’s degree program can open up a variety of technical, artistic and management career paths. From needs analysis to deployment, from technical and non-technical, this degree-completion program equips you to deliver interactive solutions throughout the development lifecycle.

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On Site

Finish Faster

Get 24 hours of technical credit.

Project-Based Curriculum

Showcase actual client work when you create your professional portfolio.

Dual Equipped

Learn the technical and non-technical sides of interactive development.

100% Online Classes

Earn your degree around your schedule.

Leading Technologies

Get hands-on experience with popular programming languages and software.

Accredited Online University

Nearly 80% of our students take online courses.

Program Overview

Deliver innovative interactive, instructional, and mobile solutions to the world

From needs analysis to deployment, Franklin’s transfer-friendly Interactive Media Design (IMD) degree completion program equips you to deliver interactive solutions throughout the entire development lifecycle. Unlike some programs, Franklin’s IMD major exposes you to both the technical and non-technical aspects of interactive development. From mobile, graphic, rich media, web, and interaction design to front-end development, our program combines project management expertise with solid design and technology skills.

Transfer 24 technical credits or 84 semester hours

Because Franklin University’s interactive media design program is specifically designed for transfer students, if you’ve taken interactive media, 3D graphics, or visual communication courses, you can transfer 24 technical credits or up to 94 semester hours toward your Interactive Media Design Major.

Here, you’ll learn what it takes to work with high-performing interactive teams. Our degree program offers hands-on, project-based instruction, and focuses on helping you apply your existing technical skills within high-growth career segments such as training, advertising, and entertainment.

Sharpen your skills with industry-standard software and technologies

At Franklin, you’ll also hone your interactive media design and development skills using popular software and technologies, such as Adobe® Photoshop, Illustrator, Flash, HTML, CSS, and Javascript to create a variety of interactive solutions, including mobile interfaces for iPhone® and Android®.

This program’s practicum simulates an actual design firm with the instructor as the organizational leader and students like you filling other critical roles. Throughout, you’ll collaborate on the design and development of interactive solutions for practical, real-world problems.

Create a professional portfolio to showcase your work

You’ll emerge from the game and interactive media design major with a professional portfolio of work created for actual clients, along with ample experience collaborating with design teams. Your Franklin education will open up potential career advancement opportunities with advertising agencies, web design firms, and corporations with internal design departments.

Top industry professionals evaluate and influence our program continually, and our faculty teach industry best practices based on their own successful careers designing and leading interactive teams.

Earn your degree from a university built for busy adults

Earn your degree on your terms by taking classes 100% online or pursue available coursework at one of our Midwest locations. Regionally accredited and nonprofit, Franklin was built from the ground-up to satisfy the needs of adult learners. Our seamless transfer process and team of academic advisors will help ease your transition to becoming a student, while our flexible course schedules help to balance your education with work, family, and life. Get started on your future today.

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Curriculum & Course Descriptions

120 Semester Hours
Fundamental General Education Core (24 hours)
English Composition

Choose a minimum of 3 semester hours from:

WRIT 120 - COLLEGE WRITING (4)
In this course, students acquire the writing competence necessary for conducting and presenting research. A variety of assignments, beginning with personal reflections, build upon one another, as students develop ideas that respond to, critique, and synthesize the positions of others. Students systematize and organize knowledge in ways that will help them in all of their courses. The course also emphasizes the elements of good writing style, appropriate grammar and mechanics, clarity of language, and logical and cohesive development. It culminates in submission of a documented research paper.

*If the course does not have a research paper component, WRIT 130 Research Paper, two semester credits, is also required.

Mathematics

Choose a minimum of three semester hours from:
(At least one mathematics or statistics course beyond the level of intermediate algebra)

MATH 160 - COLLEGE ALGEBRA (4)
This course is designed to prepare students for Applied Calculus and Discrete Mathematics and to provide the mathematical background needed for the analytic reasoning used in other courses. Topics include functions and their graphs, including exponential and logarithmic functions; complex numbers; systems of equations and inequalities; matrices; basic principles of counting and probability; and other selected topics.
MATH 180 - APPLIED CALCULUS (4)
This course is designed to meet the needs of the Computer Science Program. Topics include limits, the derivative, rules for differentiation, graphing strategy, optimization problems, differentials, implicit differentiation, related rates, exponential and logarithmic functions, antiderivatives, definite integrals, areas, and methods of integration. Applications are emphasized.
MATH 210 - FINITE MATHEMATICS (4)
This course includes such topics as matrices, solutions of simultaneous linear equations using matrix methods, graphic and simplex solutions to linear programming problems, set theory, counting problems (including permutations and combinations), probability theory (including Bayes' theorem), Markov chains, and the mathematics of finance. Game theory may be discussed if time permits. Applications in business, economics, and management are emphasized. Please note: A book fee will be included in your tuition charges for required course materials. Please see http://www.franklin.edu/financial-aid/tuition-fees /e-textbooks for specific charges.
MATH 215 - STATISTICAL CONCEPTS (4)
This course introduces the student to statistics with business applications. The course covers both descriptive and inferential statistics. Topics included are: measures of central tendency; measures of dispersion; graphical displays of data; linear regression; basic probability concepts; binomial and normal probability distributions; confidence intervals; and hypothesis testing. These topics will be covered using a basic knowledge of algebra and Microsoft Excel. Please note: A book fee will be included in your tuition charges for required course materials. Please see http://www.franklin.edu/financial-aid/tuition-fees /e-textbooks for specific charges.
MATH 220 - BUSINESS CALCULUS (4)
This course may not be taken by students who previously received calculus credit. Topics include limits, the derivative, rules for differentiation, graphing strategy, optimization problems, differentials, implicit differentiation, related rates, exponential and logarithmic functions, antiderivatives, definite integrals, areas, and methods of integration. Applications in business, economics, and management are emphasized. This course should be taken as soon as possible after acquiring the necessary algebra skills and concepts, preferably within the first 60 hours of any degree program.

Choose MATH 150 Fundamental Algebra as the prerequisite. This course can count as a general education or University elective.

Sciences

Choose a minimum of 6 semester hours from:

SCIE 210 - UNDERSTANDING SCIENCE: PRINCIPLES, PRACTICE, & THEORY (2)
Understanding Science: Principles, Practice & Theory is a two credit hour course that introduces students to the major themes, processes, and methods common to all scientific disciplines. Students will develop critical thinking skills necessary to analyze and evaluate all kinds of phenomena, scientific, pseudoscientific, and other. The focus is on the nature of science so students will develop an understanding of how science works and develop an appreciation for the process by which we gain scientific knowledge.
SCIE 211 - INTRODUCTION TO SCIENTIFIC ANALYSIS & REASONING (4)
Introduction to Scientific Analysis and Reasoning is a four credit hour course consisting of three credit hours of lecture and one credit hour of laboratory. This course is an introduction to critical thinking on statistical and scientific claims. The student will develop the critical thinking skills necessary to analyze and evaluate popular sources of (mis)information and to better understand and evaluate all sorts of scientific claims and arguments. The focus of the course is on students developing thoughtful and critical use of scientific information and research to be able to separate truth from deception and make decisions that affect their personal lives and roles as informed and engaged citizens.

*Two science courses, with one having a laboratory component.

Social and Behavioral Sciences

Choose a minimum of 6 semester hours from:

Choose from the Anthropology, Economics, Psychology, or Sociology discipline, or PUAD 295 American Government in Action.

*The six semester hours must come from at least two different disciplines

Arts and Humanities

Choose a minimum of 6 semester hours from:

HUMN 210 - INTRODUCTION TO LOGIC & CRITICAL THINKING SKILLS (2)
The goal of this course is to help you improve as a critical, logical thinker. You will be introduced to the art of formulating and assessing arguments according to the standards of logical thinking and critical analysis. You will discover how to apply these valuable skills to your studies and everyday life, learning how to overcome obstacles to critical thinking, and how to avoid being deceived by means of misleading reasoning.
HUMN 211 - INTRO TO ETHICAL ANALYSIS AND REASONING (2)
The goal of this course is to help you improve your ethical analysis and reasoning skills. You will be introduced to the art of formulating and assessing ethical arguments according to the standards of logical thinking and critical analysis. In this course, you will discover how to apply the following questions to your job and everyday life. Why do we need ethics if we have laws to govern our behavior' Does the majority view determine what is ethical and what is not' Are feelings, desires, and preferences reliable ethical guides' Is it ever appropriate to criticize another individual's (or culture's) ethical judgment' Are people always responsible for their actions' Do human beings have a natural tendency to good, a natural tendency to evil' both' neither' Is there a single moral code that is binding on all people, at all times, and in all places'
HUMN 218 - WORLD RELIGIONS (4)
A comparative study of the founders, sacred writings, beliefs and practices of some of the major world religions: Hinduism, Buddhism, Taoism, Islam, Judaism and Christianity. This course enables the student to study and compare the leading religions of the world in light of their historical and cultural backgrounds. Students will be encouraged to explore faith traditions other than their own. Common themes across religions, spiritual practice, and current related cultural and political issues will also be considered.
HUMN 232 - INTRODUCTION TO LITERATURE (4)
In this course, students will analyze works from the three major literary genres: poetry, drama, and fiction. Students will become familiar with standard vocabulary and approaches specific to the field of literary criticism and consider the importance of literature in contemporary society. The goal of this course is to encourage students to read for pleasure (engage with the text on an emotional level) while also moving towards a more objective consideration of literature by introducing the fundamentals of close reading and literary analysis.
HUMN 240 - POPULAR CULTURE (4)
An introductory course that examines basic concepts in popular culture studies and the role popular arts and artifacts play in shaping cultural values. The course covers basic theories and approaches to topics like best sellers, popular music, popular art forms, cultural heroes from the sports and entertainment worlds and other popular phenomena.
HUMN 246 - FILM APPRECIATION (4)
This course is an introduction to the art of film intended to enable students to become more knowledgeable, appreciative and critical viewers. The course covers the major areas of film: narrative, documentary, animated and experimental. While some film history is covered, this course emphasizes understanding key elements in the filmmaking process: scripting, filming, editing, acting, directing, promoting and distributing. Students will be required to view and write critical reviews of films screened both in and out of class. Please note: A book fee will be included in your tuition charges for required course materials. Please see http://www.franklin.edu/financial-aid/tuition-fees /e-textbooks for specific charges.
Additional General Education Requirements (12 hours)
COMM 315 - COMMUNICATION ETHICS (4)
This course examines the strategies involved in effective, ethical communication in professional contexts. Students examine principles of ethical organizational communication and the temporal/cultural/social forces behind those principles, as well as apply reasoning and critical thinking in individual and group assignments. Comparing values and perspectives from diverse cultures, students will respond to cases in an intercultural professional environment. Please note: A book fee will be included in your tuition charges for required course materials. Please see http://www.franklin.edu/financial-aid/tuition-fees /e-textbooks for specific charges.
PF 321 - LEARNING STRATEGIES (2)
This course prepares students to be successful lifelong learners both academically and in their chosen careers. Franklin courses require a high level of self-directed learning and focus on skills required in the workplace and the classroom that are easily transferable between the two environments. The course includes strategies for advancing communication skills, including the use of electronic tools to participate in virtual environments. The assignments and activities in the course are created to closely simulate teamwork found in the workplace.
COMM 150 - INTERPERSONAL COMMUNICATION (4)
By using applied critical and creative thinking, students in this course will develop a set of communication skills that will enhance their personal and professional relationships and endeavors. This course will focus on skill development in key areas such as self, perception, listening, verbal messages, conversations, relationships, conflict management, persuasion, and public speaking. Please note: A book fee will be included in your tuition charges for required course materials. Please see http://www.franklin.edu/financial-aid/tuition-fees /e-textbooks for specific charges.
OR SPCH 100 - SPEECH COMMUNICATION (4)
A basic public speaking course intended to improve the student's ability to think critically and to communicate orally. Theory and practice are provided in various speaking situations. Each student is required to speak before an audience, but class work also involves reading, gathering and organizing information, writing and listening.
  • General Education Electives (2)

Technical Credit (24 hours)
  • Web Design Fundamentals (at least 3 semester hours)
  • Graphic Design Fundamentals (at least 3 semester hours)
  • Interactive Design Fundamentals (at least 3 semester hours)*

Students must have at least 15 hours of coursework in interactive media. Courses can be selected from the following related areas:

  • Web Design
  • Interactive Media
  • Flash Animation
  • Media Design

*Courses should incorporate Flash or similar technology

University Electives (24 hours)

Any undergraduate courses offered by the University except developmental education courses.

Major Area (36 hours)
COMM 335 - COMMUNICATION IN GROUPS AND TEAMS (4)
The course examines current theories and best practices of working collaboratively in professional contexts. Students apply these concepts to analyze their own work experience, generating strategies for how to improve their performance in work groups. Students will learn basic project management skills and work in online virtual teams to complete a final communication project.
COMP 325 - HUMAN COMPUTER INTERACTION (4)
This course covers a broad range of important topics within human computer interaction (HCI) and its implications for the design of interactive systems. By understanding the user's viewpoint and technology's effect on people, we can better plan for the selection, design, implementation, and use of technology so that the effects are positive rather than negative. The focus is on the design of interactive systems and human-computer interfaces. The course will cover the current literature and the knowns and unknowns about HCI and design. The design process is centered on the user and is based on a multidisciplinary approach through a synthesis of computer science, cognitive science, and psychology. HCI designers also use analytical and empirical techniques to assess, predict, and evaluate whether a design meets user requirements.
GRPH 310 - ADVANCED GRAPHIC DESIGN (4)
In this course students will apply the fundamentals covered in Fundamentals of Graphic Design (DCOM/GRPH 210). A strong focus is placed on preparing students to effectively communicate ideas and information to business and consumer audiences through graphic design. Students will learn to apply these principles using traditional methods supported by computer technology. Please note: A book fee will be included in your tuition charges for required course materials. Please see http://www.franklin.edu/financial-aid/tuition-fees /e-textbooks for specific charges.
IMD 300 - DIGITAL MEDIA DESIGN (4)
This course explores current trends in digital media design and production. The focus will be on creating media that can be used in interactive media projects, web sites, and social media contexts. The course examines common practices and methods of creating professional quality media using current technologies. Students work individually and in teams to design, develop, and implement digital media for projects.
IMD 400 - INTERACTIVE MEDIA FOR TRAINING AND INSTRUCTION (4)
This upper-level Interactive Media Design course provides practical application and experience in the creation of digitally mediated communication for training and instructional purposes. Students work individually and within teams to produce professional quality media used for interactive training and instruction. The course provides hands-on experience in conducting a training needs analysis, followed by the design of a suitable innovation, and ending with the implementation of a solution. Students use computer software and technology to present text, graphics, video, audio, and animation in an integrated way to produce interactive training and instruction.
IMD 430 - INTERACTIVE MEDIA FOR ENTERTAINMENT (4)
This upper-level Interactive Media Design course provides practical application and experience in the creation of digitally mediated communication for entertainment. Students work individually and within design teams, filling the necessary roles to produce professional quality entertainment media. The course provides hands-on experience conducting a needs analysis, followed by the design of a suitable innovation, and ending with the implementation of a solution. Students use computer software and technology to present text, graphics, video, audio, and animation in an integrated environment that produces an interactive and engaging media product.
IMD 450 - INTERACTIVE MEDIA FOR ADVERTISING (4)
This upper-level Interactive Media Design course provides practical application and experience in the creation of digitally mediated communication for advertising purposes. The course provides students with the knowledge and experience to design interactive media used in advertising to satisfy marketing objectives. The course provides hands-on experience conducting a needs analysis, followed by the design of a suitable advertising innovation, and ending with the implementation of a solution. Students utilize computer software and technology to present text, graphics, video, audio, and animation in an integrated way to produce interactive marketing materials.
IMD 490 - INTERACTIVE MEDIA DESIGN PRACTICUM (4)
In this course, students create interactive media products for actual clients, thus gaining the most practical experience possible in an education setting. The practicum is organized like an actual design firm with the instructor as the organizational leader and students filling different roles in the organization. Students are placed in design teams based on their experience and talents. Within the teams, they collaborate to design and develop solutions to practical problems that require interactive media solutions. These problems may be training, marketing, or entertainment oriented or a combination of all three.
IMD 495 - INTERACTIVE MEDIA DESIGN CAPSTONE (4)
This is the final course in the Interactive Media Design major. Students at this level have completed all of the instructional elements of the curriculum. The capstone prepares students to find employment in the interactive media industry. The course completes the practicum sequence, requiring students to take on management roles in the assigned projects. In addition, students will assemble their portfolios and prepare for final presentations. Finally, they will present their work and receive feedback, preparing them for the interview process.
Additional Requirements

All students are required to pass College Writing (WRIT 120), either Basic Learning Strategies (PF 121) or Learning Strategies (PF 321) and either Speech Communication (SPCH 100) or Interpersonal Communication (COMM 150) prior to enrolling in any other course at the 200 level or above. Either PF 121 or PF 321 must be taken prior to the first BLF course, or it may be taken concurrently with the first 15-week BLF course. Students who enroll at Franklin with 30 or fewer hours of transfer credit are required to pass Basic Learning Strategies (PF 121) in place of Learning Strategies (PF 321). Students must also meet the University algebra competency requirement.

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Program Details

Career Opportunities

Instructional Designer

Instructional designers collaborate with educators to produce and develop software for educational, governmental, and professional use.

Interactive Designer

Interactive Designers collaborate in the creation of digital experiences by recommending ways to design the experience that bridge the gap between human need and computer capability.

Interactive Media Designer

Interactive Media Designers integrate audio, video, animation, graphics, and other multimedia components into technology-based, consumable media such as CDs, DVDs, websites, TV, and movies.

Interface Designer

Interface Designers employ visual design, creative, and marketing skills to make applications both understandable and appealing to users.

Media Designer

Media Designers conceive and create marketing, advertising, sales, and product materials in order to inform, educate, or entertain an intended audience.

Mobile Applications Designer

Mobile Application Designers design and develop technology programs, games and tools for hand-held devices such as cell phones, iPads, and personal digital assistants.

Social Media Specialist

Social Media Specialists leverage social media sites such as Facebook and Twitter on behalf of clients and/or companies to create, maintain and/or grow a following to maximize engagement with the organization, product, service, or brand.

Web Designer / Developer

Web Designers / Developers translate business objectives into interactive, web-based content and experiences that communicate information about an organization and/or its products and services.

Employment Outlook

13%

From 2015-2025 jobs in Interactive Media Design are expected to increase by 13%

All Occupations

2015
40,382 jobs
2025
45,632 jobs


Source information provided by Economic Modeling Specialists International (EMSI) - June 2016

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